这篇文章需要改进。你可以帮助炉石传说中文维基来 编辑它

爆发 (EN:Burst ) 

爆发伤害爆发潜力 指的是一个玩家在一个回合或者两个回合内造成大量伤害的能力, 可以让一个玩家击杀一个受伤的敌人,或者造成大量伤害,让敌人无法快速的恢复。 It can play a role both in aggro decks, which may need burst damage to finish off the weakened opponent if the opponent is able to win back the tempo, and in control decks, which may use burst damage as the primary mechanism for killing the opponent after playing defensively for most of the game.

Burst potential stands in contrast to repeated damage done by minions while controlling the board. While such minions can do significant damage simply by staying in play and attacking over many turns, burst damage is characterized by its use of one-time effects played from the hand to generate a surge in damage output, possibly in combination with minions and weapons already in play.

Uses

Large amounts of burst damage often are used to damage the opponent's hero rather than minions, for several reasons. Foremost is that by the time a player has the resources to launch such an onslaught of damage, the opponent may already be close enough to dead to finish them off. Or, they may be brought low enough that the player expects to be able to force through a victory shortly thereafter. Another is that the damage combination might account for so much of the damage-dealing potential of the deck that the player is unlikely to be able to actually kill the opponent without it. Furthermore, depending on the specific combination used, it may be difficult to distribute the damage among enemy minions without wasting much of its potential, since most minions don't have double-digit health. Also, if minions produce the damage burst, hitting the enemy player is "free" in that the minions take no damage in the process, remaining as threats the opponent must address - perhaps by trading their own minions anyway. However, some high burst damage methods are more flexible and may be used efficiently to board control the enemy, depending on the situation.

Smaller amounts of unexpected damage can be highly valuable in making favorable trades. These usages are not what is primarily thought of as "burst damage", but technically even the smallest attack buff that was not visible on the board beforehand could be called "burst", since it is above and beyond the amount the opponent knew to expect based solely on known minions.

Sources

Burst may be generated from spells, minions with Charge and damaging abilities, and combinations of cards that increase each other's effectiveness. Mana acceleration and Spell Damage are common ways to enhance burst power.

While there are a number of neutral minions capable of contributing to burst damage, such as Leeroy Jenkins and Arcane Golem, the most powerful combinations tend to require some class-specific spells, weapons, and minion abilities that synergize for as much damage as possible. Specific burst combinations therefore vary widely between classes. The following list suggests one or two typical strategies each, but it is far from comprehensive:

Counters

Killing minions likely to be used in burst combinations is always a good idea, although damage played entirely from the hand is of course immune to this board control strategy, forcing opponents to address its threat preemptively rather than reactively. Other defenses against burst damage include Taunt minions to stop Charge, prevention of spellcasting with Loatheb or Counterspell, and simply keeping life totals too high to die in one turn, possibly using healing or Armor effects. Keeping the opponent on the defensive, thereby forcing them to use up their damage spells on minions, may also pressure them out of accumulating enough cards to play a successful burst combination.

0.0
0人评价
avatar